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Too Good to be Bad: On the Failure of LLMs to Role-Play Villains

Paper · 2026 · Zihao Yi, Qingxuan Jiang, Ruotian Ma et al.

Summary

LLMs are increasingly used for interactive fiction, games and co-written stories, yet nobody had systematically checked whether they can convincingly play antagonists. The authors hypothesize that safety alignment pushes models toward prosocial, honest behavior, and that this conflicts with voicing selfish or malicious characters, even in clearly fictional settings. To test this, they build the Moral RolePlay benchmark from the COSER corpus of character-centred scenes. The scenes are cleaned and then annotated by gemini-2.5-pro for:

  • context completeness,
  • emotional tone,
  • personality traits,
  • a four-tier moral scale running from paragons through flawed heroes and egoists to villains.

Leading LLMs are evaluated zero-shot on a test set balanced across the four tiers, using prompts that cast the model as an actor. Role-play fidelity drops steadily as character morality decreases, with the largest drop between well-meaning flawed characters and self-serving ones. Models perform worst on deception and manipulation, and they tend to replace subtle scheming with crude hostility. A model's general chatbot ranking says little about how well it plays villains. The work puts numbers on a real tension between safety and creative authenticity.

Key points

  • The full Moral RolePlay dataset has 23,191 scenes and 54,591 character portrayals. Villains (Level 4) make up only 2.6% of it, so the test set uses stratified sampling: 800 characters from 325 scenes, with 200 per moral level.
  • Characters are described with 77 traits, each grouped as positive, neutral or negative. Scenes with a completeness score below 3 were removed, and the remaining scenes average 4.22.
  • Mean fidelity decreases monotonically across the moral tiers: paragons average 3.21, while villains average 2.62. The steepest drop is between Level 2 and Level 3.
  • Models lose the most points on "Manipulative", "Deceitful" and "Cruel". Strongly safety-aligned models degrade disproportionately on villain roles.
  • The authors release a Villain RolePlay (VRP) leaderboard showing that Arena-style chatbot rankings do not match villain role-play quality. The remaining 50k+ annotated portrayals are offered as a training resource.

Our summary of the paper, in our own words — not its text. The work belongs to its authors; read it at the links above.

 Institutions

 Fields, topics and concepts

Cite

Cite as Zihao Yi, Qingxuan Jiang, Ruotian Ma, Xingyu Chen, Qu Yang, Mengru Wang, Fanghua Ye, Ying Shen, Zhaopeng Tu, Xiaolong Li and Liefeng Bo. 2026. Too Good to be Bad: On the Failure of LLMs to Role-Play Villains. Findings of the Association for Computational Linguistics: ACL 2026.

The paper itself, not this page. BibTeX from the library's record of the work. DOI 10.18653/v1/2026.findings-acl.282

@inproceedings{yi2026too,
  title = {{Too Good to be Bad: On the Failure of LLMs to Role-Play Villains}},
  author = {Zihao Yi, Qingxuan Jiang, Ruotian Ma, Xingyu Chen, Qu Yang, Mengru Wang, Fanghua Ye, Ying Shen, Zhaopeng Tu, Xiaolong Li and Liefeng Bo},
  booktitle = {Findings of the Association for Computational Linguistics: ACL 2026},
  year = {2026},
  doi = {10.18653/v1/2026.findings-acl.282},
  url = {https://doi.org/10.18653/v1/2026.findings-acl.282}
}

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