Communication-Efficient Desire Alignment for Proactive Embodied Human–Agent Interaction
Paper · 2026 · Yuanfei Wang, Xinju Huang, Fangwei Zhong et al.
Summary
Household assistants serve the same people again and again, and users do not want to spell out exact instructions every time. This paper asks how an embodied agent can learn an unfamiliar user's preferences quickly while keeping dialogue to a minimum. The authors build HA-Desire, a 3D home-assistance simulator based on VirtualHome. In it, an LLM-driven proxy user holds hidden value attributes, such as being thirsty or wanting something refreshing. These attributes determine the user's goals, but the user gives only vague, preference-style hints in natural language. Using this testbed, the authors introduce an LLM-based agent called FAMER (Fast Adaptation via MEntal Reasoning), built from three components: inferring what the user desires, filtering out needless questions through reflection, and a goal-relevant memory that persists from one episode to the next. On household tasks such as snack preparation and table setting, FAMER beats baselines including CoELA, ProAgent and MHP in both task success and communication efficiency. Results stay stable across different backbone LLMs, and a study with real participants confirms the advantage. The work points toward proactive assistants that need fewer explicit commands.
Key points
- HA-Desire environment: six home layouts, roughly 80 objects per room, drawn from more than 110 object classes. The proxy user samples latent values and then picks goals from a potential goal set.
- FAMER memory: it stores goal-related details, such as object locations, across episodes. This lets it outperform baselines even when the user states the goals outright.
- Episode length on Snack-M: no method scores anything with step limits under 30. FAMER reaches a perfect score in the first episode once the limit exceeds 90 steps. Trial-and-error baselines (ProAgent, MHP) can get worse as episodes grow longer, because they collect wrong-goal penalties.
- Human study: 8 participants, 192 interaction episodes, ratings on a 7-point Likert scale. FAMER scored about 5.6 for satisfaction, 5.9 for helpfulness and 5.6 for communication efficiency. CoELA scored about 4.4, 4.7 and 4.2, and the ablated FAMER variants also scored lower.
- Limitations: evaluation is simulation-only, with no real-robot deployment, and the system may be vulnerable to manipulated interaction signals.
Institutions
Fields, topics and concepts
📚 Shelves 8The field of science this work belongs to (OpenAlex fields).Computer Science · 16,667 worksArtificial Intelligence · 16,194 worksArts and Humanities · 16,039 worksLanguage and Linguistics · 15,891 worksPsychology · 1,552 worksSocial Psychology · 306 worksEngineering · 133 worksControl and Systems Engineering · 45 works
Cite
Cite as Yuanfei Wang, Xinju Huang, Fangwei Zhong, Yaodong Yang, Yizhou Wang, Yuanpei Chen and Hao Dong. 2026. Communication-Efficient Desire Alignment for Proactive Embodied Human–Agent Interaction. Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers).
@inproceedings{wang2026communication,
title = {{Communication-Efficient Desire Alignment for Proactive Embodied Human–Agent Interaction}},
author = {Yuanfei Wang, Xinju Huang, Fangwei Zhong, Yaodong Yang, Yizhou Wang, Yuanpei Chen and Hao Dong},
booktitle = {Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers)},
year = {2026},
doi = {10.18653/v1/2026.acl-long.641},
url = {https://doi.org/10.18653/v1/2026.acl-long.641}
}References
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