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The Illusion of Thinking: Understanding the Strengths and Limitations of Reasoning Models via the Lens of Problem Complexity

Paper · 2025 · Parshin Shojaee, Iman Mirzadeh, Keivan Alizadeh et al.

Summary

Benchmarks for Large Reasoning Models (LRMs) mostly score final answers on math and coding sets. These sets may be contaminated and say little about the reasoning trace itself. The Apple authors replace them with algorithmic puzzles: Tower of Hanoi, River Crossing, Blocks World and a checker puzzle. In each puzzle, difficulty can be raised step by step while the rules stay fixed. Simulators check both the final answers and the intermediate moves pulled from the "thinking" output. Thinking models are compared with their standard LLM counterparts at equal inference token budgets.

Three regimes appear:

  • Easy instances: plain LLMs are more accurate and use fewer tokens.
  • Moderate complexity: thinking gives LRMs an advantage.
  • High complexity: both types fall to near-zero accuracy.

Close to that collapse point, LRMs spend fewer thinking tokens even though they have budget left. This points to a scaling limit in inference-time reasoning. The work questions claims of generalizable reasoning in current LRMs and argues for evaluation that looks at the reasoning process, not just accuracy.

Key points

  • Models studied include o3-mini, DeepSeek-R1 and Claude-3.7-Sonnet (Thinking). Most were accessed only through black-box APIs.
  • Analysis of the reasoning traces shows a pattern that depends on difficulty:
    • On simple puzzles, models reach the right answer early but keep exploring, which is "overthinking".
    • At moderate difficulty, correct answers appear only after many wrong attempts.
    • On hard puzzles, models lock onto early mistakes and never recover.
  • Giving models the explicit solution algorithm did not improve their accuracy, which suggests weak exact computation.
  • Claude 3.7 Sonnet (Thinking) produced about 100 correct Tower of Hanoi moves for N=10 but failed within 50 moves for N=12. In River Crossing it stayed valid for only about 4 moves, and it could not solve N=3, which needs just 11 moves.
  • The authors attribute these gaps to how familiar each puzzle is from training data, not to its computational complexity. They also note that puzzles cover only a narrow slice of real-world reasoning.

Our summary of the paper, in our own words — not its text. The work belongs to its authors; read it at the links above.

 Institutions

 Fields, topics and concepts

📚 Shelves 4The field of science this work belongs to (OpenAlex fields).Computer Science · 18,614 worksArtificial Intelligence · 17,965 worksArts and Humanities · 17,450 worksLanguage and Linguistics · 17,296 works

🧭 Topics 1Research subjects and languages the work is about.Reasoning · 1,685 works

Cite

Cite as Parshin Shojaee, Iman Mirzadeh, Keivan Alizadeh, Maxwell Horton, Samy Bengio and Mehrdad Farajtabar. 2025. The Illusion of Thinking: Understanding the Strengths and Limitations of Reasoning Models via the Lens of Problem Complexity. arXiv:2506.06941.

The paper itself, not this page. BibTeX from the library's record of the work. DOI 10.48550/arxiv.2506.06941 · arXiv 2506.06941

@misc{shojaee2025illusion,
  title = {{The Illusion of Thinking: Understanding the Strengths and Limitations of Reasoning Models via the Lens of Problem Complexity}},
  author = {Parshin Shojaee, Iman Mirzadeh, Keivan Alizadeh, Maxwell Horton, Samy Bengio and Mehrdad Farajtabar},
  year = {2025},
  doi = {10.48550/arxiv.2506.06941},
  eprint = {2506.06941},
  archivePrefix = {arXiv},
  url = {https://doi.org/10.48550/arxiv.2506.06941}
}

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