On-policy Reinforcement Fine-tuning with Offline reward for Multi-step Embodied Planning
Paper · 2026 · Di Wu, Jiaxin Fan, Chloe Gu et al.
Summary
Vision-language models handle static perception well but break down when they must plan many actions in an interactive environment. Online reinforcement learning could address this, but simulator interaction is expensive, and episode-level success signals are sparse. The authors propose ORBIT, which avoids environment feedback during training. It converts expert trajectories from ALFRED into training states and has the current policy generate the full remaining action sequence for each state. Each generated sequence is scored by how long its prefix agrees with the expert plan, and the policy is updated with GRPO. Training therefore becomes a single-step, contextual-bandit problem that is still on-policy. The authors also prove that the resulting policy stays within a bounded distance of one trained with real online interaction. On EmbodiedBench, ORBIT achieves the best EB-ALFRED result reported. It beats closed-source models and online-RL methods while needing about a quarter of their training time. This makes it a cheaper and more stable way to post-train embodied planners.
Key points
- ORBIT reaches a 72.4% average success rate on EB-ALFRED, compared with 65.2% for Claude-3.5-Sonnet and 67.2% for the strongest online-RL baseline.
- The training data consists of 43,898 samples derived from ALFRED. The accuracy reward is the quadratic prefix score n(n+1)/k(k+1), plus a format reward capped at 0.5. This reward beat a linear variant as well as embedding-based alternatives built on Qwen3-Embedding-0.8B, which scored plans by either OT distance or cosine similarity.
- Efficiency gains:
- Each update takes about 2 minutes, versus 12–15 minutes for online RL.
- Full training converges in 8–10 hours, versus 36–40 hours.
- At evaluation, tasks finish in 4.17 steps on average, versus 13.76 for single-step online policies.
- A pipeline of SFT followed by RFT generalizes best to unseen environments, while RFT alone performs poorly. Scores on SpatialEval do not degrade and partly improve.
- The method tolerates imperfect data:
- With 10% of trajectories perturbed, the score is 69.6%; with 20% perturbed, it is 64.0%.
- Using 50% of the data gives 68.4%; using 20% gives 65.2%.
Institutions
Fields, topics and concepts
📚 Shelves 4The field of science this work belongs to (OpenAlex fields).Computer Science · 18,614 worksArtificial Intelligence · 17,965 worksEngineering · 188 worksControl and Systems Engineering · 62 works
Cite
Cite as Di Wu, Jiaxin Fan, Chloe Gu, Guanbo Wang, Wei Yin, Wenhao Li and Bo Jin. 2026. On-policy Reinforcement Fine-tuning with Offline reward for Multi-step Embodied Planning. Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers).
@inproceedings{wu2026policy,
title = {{On-policy Reinforcement Fine-tuning with Offline reward for Multi-step Embodied Planning}},
author = {Di Wu, Jiaxin Fan, Chloe Gu, Guanbo Wang, Wei Yin, Wenhao Li and Bo Jin},
booktitle = {Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers)},
year = {2026},
doi = {10.18653/v1/2026.acl-long.1822},
url = {https://doi.org/10.18653/v1/2026.acl-long.1822}
}References
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