ALFRED: A Benchmark for Interpreting Grounded Instructions for Everyday Tasks
Written for the Research library (claude-opus-5-5) from the paper text, in our own words: the license "arXiv — non-exclusive license to distribute" does not allow redistributing the text itself. Original — arxiv.org/pdf/1912.01734
Summary
ALFRED addresses a gap in embodied AI. Most earlier vision-and-language benchmarks cover navigation or question answering in static settings. Real household robots must also manipulate objects, track how those objects change, and follow long multi-step directions. The authors built a benchmark in the AI2-THOR 2.0 simulator spanning 120 indoor scenes, with seven household task types such as Clean & Place and Heat & Place. A PDDL-based planner generated expert demonstrations, and crowdworkers then described each one with a high-level goal and step-by-step instructions. To interact with an object, agents must output a pixelwise mask rather than just pick an object class, which makes the setting closer to real robotic grasping. A sequence-to-sequence baseline with progress monitoring, adapted from navigation work, completes fewer than 5% of full tasks. It does much better on isolated sub-goals, and humans reach about 91% success. This wide gap shows that long-horizon, compositional grounding is still largely unsolved. ALFRED therefore offers a demanding testbed for hierarchical, modular, and planning-based models.
Key points
- The dataset contains 25,743 English directives for 8,055 expert demonstrations, averaging about 50 steps each and totaling 428,322 image-action pairs. A held-out test fold uses unseen environments.
- Tasks are parameterized by 58 object classes and 26 receptacle classes across 120 scenes, split evenly so that every room type (kitchen, living room, bedroom, and bathroom) has 30 scenes. Each of the 2,685 parameter combinations has three demonstrations.
- On full tasks, the Seq2Seq baseline succeeds less than 5% of the time and satisfies only about 8% of goal conditions. Progress monitoring raises full-task success only marginally, from about 1% to about 2%.
- In sub-goal evaluation with Seq2Seq+PM on seen scenes, path-weighted success is about 51% for Goto and 32% for Pickup. Cool and Heat, which depend little on the specific object, reach roughly 90%. Performance drops further in unseen scenes.
- Five human participants completed 100 sampled unseen-test directives with 91% success and 86% path-length-weighted success. This indicates the language annotations align well with the demonstrations.
Cited by
- Do As I Can, Not As I Say: Grounding Language in Robotic Affordances
- Experience Grounds Language
- On the Opportunities and Risks of Foundation Models
- Mind2Web: Towards a Generalist Agent for the Web
- Evaluating Large Language Models: A Comprehensive Survey
- Language Models as Zero-Shot Planners: Extracting Actionable Knowledge for Embodied Agents
- LLaVA-OneVision: Easy Visual Task Transfer
- AgentBench: Evaluating LLMs as Agents
- LEVER: Learning to Verify Language-to-Code Generation with Execution
- ALFWorld: Aligning Text and Embodied Environments for Interactive Learning
- ProgPrompt: Generating Situated Robot Task Plans using Large Language Models
- Qwen2-VL: Enhancing Vision-Language Model's Perception of the World at Any Resolution
- ReAct: Synergizing Reasoning and Acting in Language Models
- WebShop: Towards Scalable Real-World Web Interaction with Grounded Language Agents
- A Survey of Large Language Models
- WebArena: A Realistic Web Environment for Building Autonomous Agents
Cite
@misc{zettlemoyer2019alfred,
title = {{ALFRED: A Benchmark for Interpreting Grounded Instructions for Everyday Tasks}},
author = {Zettlemoyer;, Mohit Shridhar; Jesse Thomason; Daniel Gordon; Yonatan Bisk; Winson Han; Roozbeh Mottaghi; Luke and Fox, Dieter},
year = {2019},
doi = {10.48550/arxiv.1912.01734},
eprint = {1912.01734},
archivePrefix = {arXiv},
url = {https://doi.org/10.48550/arxiv.1912.01734}
}References
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