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Emergence of Gricean Maxims from Multi-Agent Decision Theory

Paper · 2013 · Adam Vogel, Max Bodoia, Christopher Potts et al.

Summary

Grice's cooperative principle and maxims (quality, relation, quantity, manner) are usually stated as norms. This paper asks whether they can instead arise from plain rational planning by agents that share a goal. The authors model two players of a simplified Cards game as a Dec-POMDP. The players must both reach the Ace of Spades in a maze while seeing only part of the board. Exact Dec-POMDP solving is NEXP-complete, so they add cognitively motivated approximations that reduce the problem to a single-agent POMDP, which existing solvers can handle. Spatial meanings come from annotated human transcripts of the Cards corpus and are grounded as distributions over board squares. ListenerBot only takes advice. DialogBot also tracks a summary of its partner's beliefs and can speak. Pairs of DialogBots succeed more often and use fewer moves. Their messages turn out truthful, relevant and informative without any rule enforcing this. This supports the view that pragmatic behaviour can be derived from decision theory rather than stipulated.

Key points

  • Data. The Cards corpus (Potts, 2012) has 1,266 human–human game transcripts.

    • 599 location statements are annotated as a domain plus a conjunction of semantic literals, for example BOARD(top ∧ right).
    • The board has 231 open squares.
  • State-space reduction. Each square is described by a 136-dimensional vector of how likely each distinct expression refers to it.

    • k-means clustering with k = 16 groups squares into semantically coherent regions.
    • Without this, positions of two players and a card would need over 12 million states.
  • Semantics classifiers. These are log-linear bag-of-words models, evaluated with 10-fold cross-validation on 577 utterances.

    • Full representation exactly right: 56.3%.
    • Domain correct: 89.3%.
    • Primitives: precision .861, recall .780, F1 .818.
  • Task results. On 500 random starting configurations (success means both agents reach the card within 50 moves):

    PairSuccessAverage moves
    LB & LB84.4%19.8
    LB & DB87.2%17.5
    DB & DB90.6%16.6
  • Four approximations make the problem solvable:

    • merging low-level states into meaningful regions;
    • tracking only an averaged summary of the partner's possible beliefs;
    • nesting beliefs only one level deep;
    • simplifying the model of the partner to cut uncertainty.

Interesting ideas

  • I1. Spatial words are grounded by counting where human speakers actually stood when using an expression, then smoothing the counts into a probability map; this turns vague words into checkable distributions.
  • I2. States are clustered by how people talk about them rather than by raw geometry, so the planner reasons over linguistically natural chunks and stays tractable.
  • I3. Gricean maxims are not coded as rules; they fall out of a shared reward plus modelling the partner's beliefs, and early lying policies get discarded because they lower utility.
  • I4. Evaluation crosses agent types (naive+naive, naive+belief-modelling, both modelling), so the gain from partner modelling shows up as a graded ablation rather than a single score.
  • I5. Generation picks a real corpus sentence carrying the desired semantics, avoiding a full generator while keeping output natural.

For Mova

How these ideas could serve Mova, our small open language model — its files, stages and tests:

  • I1 (world): Vague locatives and degree words could be compiled into graded regions or value distributions, rather than crisp predicates, in the world of the text.
  • I2 (world): Entity locations or states in a story could be bucketed by the descriptions the text uses, keeping the world model small and explainable.
  • I3 (frames): Implicature in crate prag could be justified by asking which utterance best serves a cooperative goal given the hearer's beliefs, yielding an explicit reason trace for each inference.
  • I4 (learn): Mova components could be tested in mixed pairs (with and without coreference or pragmatic reasoning) as built-in negative controls that measure each module's contribution.
  • I5 (back): A first text-from-graph path could retrieve attested sentences whose parsed frames match the target meaning, before full surface realisation is available.

Our summary of the paper, in our own words — not its text. The work belongs to its authors; read it at the links above.

 Institutions

📚 Shelves 4The field of science this work belongs to (OpenAlex fields).Computer Science · 9,086 worksArtificial Intelligence · 8,889 worksArts and Humanities · 9,296 worksLanguage and Linguistics · 9,206 works

🧭 Topics 1Research subjects and languages the work is about.Implicature · 72 works

Cite

Cite as Adam Vogel, Max Bodoia, Christopher Potts and Daniel Jurafsky. 2013. Emergence of Gricean Maxims from Multi-Agent Decision Theory. Proceedings of the 2013 Conference of the North American Chapter of the Association for Computational Linguistics: Human Language Technologies.

The paper itself, not this page. BibTeX from the library's record of the work.

@inproceedings{vogel2013emergence,
  title = {{Emergence of Gricean Maxims from Multi-Agent Decision Theory}},
  author = {Adam Vogel, Max Bodoia, Christopher Potts and Daniel Jurafsky},
  booktitle = {Proceedings of the 2013 Conference of the North American Chapter of the Association for Computational Linguistics: Human Language Technologies},
  year = {2013},
  url = {https://aclanthology.org/N13-1127/}
}

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