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CORE: Measuring Multi-Agent LLM Interaction Quality under Game-Theoretic Pressures

Paper · 2026 · Punya Syon Pandey, Yongjin Yang, Jiarui Liu et al.

Summary

Studies of LLM agents in game-theoretic settings usually focus on strategy or task success. They rarely measure how varied or degenerate the agents' language becomes. This paper proposes CORE (Conversational Robustness Evaluation), a single score in [0, 1] for the linguistic health of multi-agent dialogs that needs no task rewards or annotations. CORE multiplies three components:

  • Mode entropy: the normalized entropy of the distribution over conversational clusters, which detects mode collapse.
  • Repetition penalty: based on the share of repeated n-grams.
  • Semantic stagnation penalty: based on the cosine similarity of consecutive utterance embeddings (e.g., Sentence-BERT).

The two penalties are scaled by exponents set to the corpus's empirical Zipf and Heaps values. The authors ran pairwise dialogs between open-source LLMs under cooperative, competitive and neutral prompts. They analyzed the results with CORE alongside Zipf's and Heaps' Laws.

Cooperation produced both more repetition and faster vocabulary growth. Competition reduced repetition but kept vocabularies narrow. Neutral dialogs scored highest on CORE. The work offers a cheap diagnostic for mode collapse in agent debate and coordination systems.

Key points

  • CORE is the product of normalized mode entropy, an n-gram repetition penalty and a semantic stagnation penalty. The penalty terms are weighted by α (Zipf exponent) and β (Heaps exponent) estimated from the generated dialogs.
  • The tested models include LLaMa 3.1-8B Instruct, Qwen-3-8B, Qwen-2.5-7B Instruct, Mistral-7B v0.3, Mistral-7B Instruct, gemma-7b and gemma-7b-it.
  • Cooperative settings show steeper Zipf distributions and higher Heaps exponents. Competitive settings show lower values for both.
  • Neutral dialogs consistently reach the highest CORE. In turn-by-turn analysis, Mistral-7B-Instruct and Qwen2.5-7B-Instruct gave the richest exchanges. Two example dialogs illustrate the range: a collapsed, repetitive one scored about 0.002, and a diverse one about 0.45.
  • The study is limited to two-agent, short dialogs and used about 300 GPU hours on a single A100. Code is available at github.com/psyonp/core.

Our summary of the paper, in our own words — not its text. The work belongs to its authors; read it at the links above.

 Institutions

 Fields, topics and concepts

Cite

Cite as Punya Syon Pandey, Yongjin Yang, Jiarui Liu and Zhijing Jin. 2026. CORE: Measuring Multi-Agent LLM Interaction Quality under Game-Theoretic Pressures. Proceedings of the 19th Conference of the European Chapter of the Association for Computational Linguistics (Volume 1: Long Papers).

The paper itself, not this page. BibTeX from the library's record of the work. DOI 10.18653/v1/2026.eacl-long.57

@inproceedings{pandey2026core,
  title = {{CORE: Measuring Multi-Agent LLM Interaction Quality under Game-Theoretic Pressures}},
  author = {Punya Syon Pandey, Yongjin Yang, Jiarui Liu and Zhijing Jin},
  booktitle = {Proceedings of the 19th Conference of the European Chapter of the Association for Computational Linguistics (Volume 1: Long Papers)},
  year = {2026},
  doi = {10.18653/v1/2026.eacl-long.57},
  url = {https://doi.org/10.18653/v1/2026.eacl-long.57}
}

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