ALYMPICS: LLM Agents Meet Game Theory
Paper · 2025 · Shaoguang Mao, Yuzhe Cai, Yan Xia et al.
Summary
Empirical game theory usually needs experiments with human participants, which are costly, slow and ethically demanding. This paper proposes Alympics ("Olympics for Agents"), an open-source framework where LLM-driven agents act as stand-ins for people in strategic games. The framework has three parts. A Sandbox Playground holds the rule code, the history logs and adjustable parameters. Agent Players combine an LLM with memory, a reasoning plugin and a persona. Human Players can optionally join. The authors illustrate the framework with the "Water Allocation Challenge," a multi-round sealed-bid auction for a scarce survival resource that merges ideas from auctions, repeated and dynamic games, and unequal competition. By varying the water supply and agent personas, they analyze what drives bids, strategies and survival. The simulated bidding was largely consistent with predictions from Auction Theory, and a winner's-curse effect appeared. Human judges rated agent play roughly on par with human self-assessments. This suggests LLM agents could serve as a cheap, reproducible testbed for game-theoretic hypotheses, although persona simulation remains weak.
Key points
- Game design: Five agents must survive 20 days, a length that can be adjusted. Each has a different water need and salary and up to 10 health points, starting at 8. Health drops by k after k consecutive days without water and rises by 2 when the need is met. Daily supply is always below total demand. Water goes to the highest bidders, and ties favor players with smaller needs.
- Experimental scale: Six settings were run, each repeated 10 times, for 60 games in total. Plotting minimum successful bids showed overpaying in tightly contested auctions (winner's curse).
- Human evaluation setup: Judges rated 30 sampled game records, split evenly between agents with and without personas, with five judges per record. Ratings used a 1–5 scale covering IU, LR, SE, AD and LP, plus IA for agents with personas.
- Evaluation results: Agents beat human self-ratings on long-term planning (3.88 vs 3.40 average). They scored lower on information utilization (3.33 vs 3.60) and adaptability (3.42 vs 3.70). Identity Alignment varied widely (3.51 average, standard deviation 1.24).
- Released resources: Code and prompts are public. Later work has used the framework to study Keynes' Beauty Contest and negotiation.
Fields, topics and concepts
📚 Shelves 2The field of science this work belongs to (OpenAlex fields).Computer Science · 16,667 worksArtificial Intelligence · 16,194 works
Cite
Cite as Shaoguang Mao, Yuzhe Cai, Yan Xia, Wenshan Wu, Xun Wang, Fengyi Wang, Qiang Guan, Tao Ge and Furu Wei. 2025. ALYMPICS: LLM Agents Meet Game Theory. Proceedings of the 31st International Conference on Computational Linguistics.
@inproceedings{mao2025alympics,
title = {{ALYMPICS: LLM Agents Meet Game Theory}},
author = {Shaoguang Mao, Yuzhe Cai, Yan Xia, Wenshan Wu, Xun Wang, Fengyi Wang, Qiang Guan, Tao Ge and Furu Wei},
booktitle = {Proceedings of the 31st International Conference on Computational Linguistics},
year = {2025},
url = {https://aclanthology.org/2025.coling-main.193/}
}References
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