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GameBench: Evaluating Strategic Reasoning Abilities of LLM Agents

Paper · 2024 · Anthony Costarelli, Mat Allen, Roman Hauksson et al.

Summary

LLM agents are increasingly used for strategic tasks, yet no broad framework existed to test the many kinds of reasoning that games demand. The authors built GameBench, a multi-agent benchmark of 9 little-known board, card and social-deception games. They chose games with no published strategy guides or dedicated forums, so strategy knowledge is unlikely to come from pretraining data. The games cover six reasoning dimensions, including abstract strategy, chance, hidden information, language, social deduction and cooperation. Each game is a Python environment with a shared interface.

They tested GPT-3 (gpt-3.5-turbo-1106) and GPT-4 (gpt-4-1106-preview) in base form and with Chain-of-Thought (CoT) or Reasoning via Planning (RAP) scaffolding. These agents played against each other, a random-move agent and human players. Ratings came from a bootstrapped exponential Bradley–Terry model.

Humans beat every LLM configuration. CoT gave the largest improvement, but even scaffolded models stayed well below human level. The benchmark is meant to be hard to saturate as models improve.

Key points

  • Games: Air, Land, Sea; Arctic Scavengers; Are You the Traitor?; Codenames; Hive; Pit; Santorini; Two Rooms and a Boom; and Sea Battle. They map onto six reasoning categories, for example 6 games involve abstract strategy and 2 involve social deduction.
  • Rating method: the exponential Bradley–Terry model was fit by maximum likelihood over 10,000 bootstrap resamples. Matches were weighted inversely to how many matches each game had, and results are reported with 90% confidence intervals.
  • Ranking: humans were best, followed by CoT agents, then GPT-4 with RAP. Base GPT-3 roughly matched random play, and base GPT-4 scored below random, largely because of a very poor Sea Battle rating.
  • Best LLM: GPT-4 with CoT was the strongest LLM agent overall and led on Sea Battle and Pit. RAP helped GPT-4 less than CoT did.
  • Limitations: the aggregate scores are sensitive to which games are included (removing Sea Battle changes the picture). The human baseline is small, and the out-of-distribution status of the games is not verified. Code is available at github.com/Joshuaclymer/GameBench.

Our summary of the paper, in our own words — not its text. The work belongs to its authors; read it at the links above.

 Institutions

Also on the byline: Franklin W. Olin College of Engineering.

 Fields, topics and concepts

📚 Shelves 4The field of science this work belongs to (OpenAlex fields).Computer Science · 18,614 worksArtificial Intelligence · 17,965 worksArts and Humanities · 17,450 worksLanguage and Linguistics · 17,296 works

🧭 Topics 1Research subjects and languages the work is about.Reasoning · 1,685 works

Cite

Cite as Anthony Costarelli, Mat Allen, Roman Hauksson, Grace Sodunke, Suhas Hariharan, Carlson Cheng, Wenjie Li, Joshua Clymer and Arjun Yadav. 2024. GameBench: Evaluating Strategic Reasoning Abilities of LLM Agents. arXiv:2406.06613.

The paper itself, not this page. BibTeX from the library's record of the work. DOI 10.48550/arxiv.2406.06613 · arXiv 2406.06613

@misc{costarelli2024gamebench,
  title = {{GameBench: Evaluating Strategic Reasoning Abilities of LLM Agents}},
  author = {Anthony Costarelli, Mat Allen, Roman Hauksson, Grace Sodunke, Suhas Hariharan, Carlson Cheng, Wenjie Li, Joshua Clymer and Arjun Yadav},
  year = {2024},
  doi = {10.48550/arxiv.2406.06613},
  eprint = {2406.06613},
  archivePrefix = {arXiv},
  url = {https://doi.org/10.48550/arxiv.2406.06613}
}

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