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Reference Games as a Testbed for the Alignment of Model Uncertainty and Clarification Requests

Paper · 2026 · Manar Ali, Judith Sieker, Sina Zarrieß et al.

Summary

The paper asks whether language models can act like cooperative listeners: notice when they are unsure what a speaker means and ask about it instead of guessing. Open dialogue makes this hard to measure, because nobody can say for sure when a question was needed. The authors therefore use reference games, where a listener must pick a described target from a small fixed set and failure is obvious. They use the color-grid dataset of McDowell and Goodman (2019), in which three 3×3 color grids are shown at difficulty levels far, split and close. Three VLMs act as listeners: Qwen2.5-VL-7B, Qwen2.5-VL-72B and GPT-5-mini. The models are tested in three ways. A baseline measures resolution accuracy, with confidence taken from agreement across five samples. A second run allows clarification questions. A third run has a human answer Qwen-72B's questions. GPT-5-mini is accurate and asks more often when uncertain. The Qwen models' questioning is largely unrelated to their uncertainty, and answering their questions barely helps. Even in this simple, controlled task, models seldom turn uncertainty into useful clarification.

Key points

  • Data: 197 games of 60 rounds each. Only the speaker's first description is used. GPT-5-mini was tested on 500 rounds because of API cost, and the Qwen models were tested on all rounds. Humans reach 0.92 accuracy overall (close 0.91, split 0.93, far 0.97).
  • Baseline accuracy on the 500-round subset was 0.53 for Qwen-7B, 0.77 for Qwen-72B and 0.91 for GPT-5-mini. Mean confidence from sampling agreement was high for all three (0.88 / 0.91 / 0.99).
  • Clarification request rates differed sharply:
    • Qwen-7B almost never asks (about 0.002 on the full data).
    • Qwen-72B asks in about 24% of cases, and this rate is flat across difficulty levels.
    • GPT-5-mini asks in 13% of cases, more on harder items (0.17 for close) than on easy ones (0.06 for far).
  • Three scores evaluate the clarification run:
    • CR-Rate: how often the model asks.
    • Accuracy: correctness on the items where the model answered rather than asked.
    • Relaxed accuracy: counts a request as a non-error.
  • In the human-in-the-loop study on Qwen-72B's 116 questions, confidence rose (0.871 → 0.902). Accuracy on those items dropped slightly (0.776 → 0.741), with a gain only in the close condition (+0.081).

Interesting ideas

  • I1. Confidence is estimated by sampling an answer several times and taking the share that agrees with the majority, which gives a simple, model-agnostic uncertainty signal without access to logits.
  • I2. A closed candidate set makes "clarification was needed" a checkable fact rather than a judgment call, so asking behavior can be scored against ground truth.
  • I3. Relaxed accuracy treats an honest "I need more information" as better than a wrong answer, separating abstention quality from raw accuracy.
  • I4. Graded difficulty conditions (far/split/close) reveal whether a system's uncertainty and questioning actually rise as the task gets harder, which is a cheap calibration check.
  • I5. The usefulness of a clarification question is tested by annotating it as task-relevant or not, answering it, and re-running the model to measure the change in accuracy. This shows that asking alone proves nothing.

For Mova

How these ideas could serve Mova, our small open language model — its files, stages and tests:

  • I1 (learn): Agreement among witness parsers on each arc or label can serve as a graded confidence score for silver data. Low-agreement items can then be routed to an LLM teacher instead of being trusted.
  • I2 (world): When a referring expression matches several entities in the world of the text, Mova knows the candidate set explicitly. It can flag genuine referential ambiguity and test whether its resolver's uncertainty tracks that ambiguity.
  • I3 (answer): School-test and fable-QA readers could be scored with both strict and relaxed metrics. This rewards explainable abstention when the text truly underdetermines the answer, instead of encouraging confident guessing.
  • I4 (learn): Evaluation sets could be split into controlled difficulty tiers, such as ambiguous vs. unambiguous attachment. This would show whether parser and coreference confidence rises and falls with real difficulty.
  • I5 (back): Clarification questions generated from the meaning graph should point at the specific open variable, such as which of two candidate antecedents is meant. Their value can be checked by whether the answer actually resolves the graph.

Our summary of the paper, in our own words — not its text. The work belongs to its authors; read it at the links above.

 Institutions

 Fields, topics and concepts

Cite

Cite as Manar Ali, Judith Sieker, Sina Zarrieß and Hendrik Buschmeier. 2026. Reference Games as a Testbed for the Alignment of Model Uncertainty and Clarification Requests. Proceedings of the Fifth Workshop on Generation, Evaluation and Metrics (GEM).

The paper itself, not this page. BibTeX from the library's record of the work. DOI 10.18653/v1/2026.gem-main.76

@inproceedings{ali2026reference,
  title = {{Reference Games as a Testbed for the Alignment of Model Uncertainty and Clarification Requests}},
  author = {Manar Ali, Judith Sieker, Sina Zarrieß and Hendrik Buschmeier},
  booktitle = {Proceedings of the Fifth Workshop on Generation, Evaluation and Metrics (GEM)},
  year = {2026},
  doi = {10.18653/v1/2026.gem-main.76},
  url = {https://doi.org/10.18653/v1/2026.gem-main.76}
}

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