DiPS: Dialogue Policy Selection for High-Stakes Persuasion Agents
Summary
LLM-based agents struggle to persuade people in emergencies. Residents differ in their worries, resources and willingness to comply, so one fixed approach often fails. The authors study this in a wildfire evacuation setting, where an AI operator must convince a town resident to leave. They build on the simulation and Wizard-of-Oz operator–resident dialogues from Chaffey et al. (2020). The task is framed as a POMDP, and the proposed method is DiPS (Dialogue Policy Selection). DiPS does not use RL to produce utterances directly. Instead, an offline critic trained with Implicit Q-Learning (IQL) reads an embedding of the latest turns and picks one of several persuasion personas at each turn, such as empathetic, directive or informational. The chosen persona's description and retrieved example dialogues then prompt an LLM to write the operator's reply. Evaluation uses LLM-simulated residents, human role-players and a refined simulator that models persistent resistance. DiPS persuades more residents in fewer turns than zero-shot and RAG baselines. This suggests that offline RL over discrete strategies is a practical route to adaptive persuasion in high-stakes dialogue.
Key points
- DiPS treats each persona as a discrete action and learns Q(h_t, z) with IQL from logged dialogues containing both successful and failed evacuations; an LLM judge decides when a dialogue ends.
- In the refined simulation, DiPS reaches 92% evacuation success with 11.2 turns on average. This beats Zero-shot (88%, 11.9 turns), RAG (78%, 11.8 turns), random persona selection (69–78%) and a mismatched fixed policy (51%, 13.6 turns).
- Ablations show every component matters:
- Swapping per-policy retrieval for global retrieval lowers success to 86%.
- Keeping only the persona, without retrieval, gives 80%.
- Removing the explicit strategy prompt also gives 80%.
- After revision, the LLM judge agreed with human decisions in roughly 90% of cases. The authors still note that LLM-as-judge is not consistent across all conditions.
- Limitations include:
- English-only data and experiments.
- A fixed set of predefined personas.
- Rewards that depend mainly on the final outcome, which makes turn-level credit assignment hard.
- Reliance on simulated residents.
Cite
@inproceedings{zhang2026dips,
title = {{DiPS: Dialogue Policy Selection for High-Stakes Persuasion Agents}},
author = {Zhang, Tianyi and Das, Mousumi and Anwar, Abrar and Thomason, Jesse and Traum, David},
booktitle = {Proceedings of the 27th Annual Meeting of the Special Interest Group on Discourse and Dialogue},
year = {2026},
doi = {10.18653/v1/2026.sigdial-1.27},
url = {https://doi.org/10.18653/v1/2026.sigdial-1.27}
}References
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