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Assessing the Creativity of LLMs in Proposing Novel Solutions to Mathematical Problems

Paper · 2024 · Junyi Ye, Jingyi Gu, Xinyun Zhao et al.

Summary

Benchmarks for LLM mathematics usually check only whether the final answer is right. This paper asks a different question: can a model find a valid solution path that differs from the ones it has already been shown? The authors built CreativeMath from competition problems and the many community-written solutions on the Art of Problem Solving (AoPS) wiki. The problems span middle-school contests to the IMO.

Each model receives a problem plus the first k known solutions, in the order they were posted, and must write a new one. The output then goes through four stages: generation, a correctness check, a coarse-grained novelty check and a fine-grained novelty check. Three LLM judges score correctness and novelty against stated criteria, such as using a different method, different intermediate steps or different assumptions.

Closed-source, open-source and math-specialized models were compared. Gemini-1.5-Pro was the strongest at producing correct solutions that were also new. Smaller and math-tuned models rarely produced novel solutions. The work matters because it offers a reusable way to measure solution diversity, not just accuracy, which is relevant to AI-assisted mathematical discovery.

Key points

  • CreativeMath has 6,469 problems and 14,223 solutions drawn from eight US-related competitions. These are the three AMC levels (8, 10 and 12), the AHSME, the AIME, the USAMO and its junior version the USAJMO, plus the IMO.
  • Problems with images or missing solutions were removed. Difficulty and problem type come from official competition data, and math categories were assigned by Llama-3-70B. Algebra and Geometry are the most common categories.
  • GPT-4, Claude-3.5-Sonnet and Gemini-1.5-Pro act as evaluators, and each gives its own verdict before a final decision is made.
  • Showing more reference solutions raised accuracy, and Gemini-1.5-Pro reached 100% with four of them. It also made novel solutions harder to produce, which suggests a trade-off between using prior knowledge and being original.
  • On harder problems, accuracy dropped but correct answers were more often novel. Llama-3-70B and Yi-1.5-34B produced diverse approaches, while Mixtral-8x22B's outputs were more alike, so combining several different LLMs may increase originality.

Data and code: github.com/JunyiYe/CreativeMath

Our summary of the paper, in our own words — not its text. The work belongs to its authors; read it at the links above.

 Institutions

 Fields, topics and concepts

Cite

Cite as Junyi Ye, Jingyi Gu, Xinyun Zhao, Wenpeng Yin and Guiling Wang. 2024. Assessing the Creativity of LLMs in Proposing Novel Solutions to Mathematical Problems. arXiv:2410.18336.

The paper itself, not this page. BibTeX from the library's record of the work. DOI 10.48550/arxiv.2410.18336 · arXiv 2410.18336

@misc{ye2024assessing,
  title = {{Assessing the Creativity of LLMs in Proposing Novel Solutions to Mathematical Problems}},
  author = {Junyi Ye, Jingyi Gu, Xinyun Zhao, Wenpeng Yin and Guiling Wang},
  year = {2024},
  doi = {10.48550/arxiv.2410.18336},
  eprint = {2410.18336},
  archivePrefix = {arXiv},
  url = {https://doi.org/10.48550/arxiv.2410.18336}
}

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