Thinking Alignment of Scenario-Oriented User Simulation
Paper · 2026 · Xiaoting Wu, Yi Huang, Chunyang Gao et al.
Summary
LLM-based user simulators, whether they prompt a model to role-play or fine-tune it on real user turns, usually reproduce only what users type. They ignore the reasoning that produces those messages. This paper tries to make simulated users think more like real people. The authors model the user side of a dialogue in three layers: a scenario setting that holds for the whole conversation (a background description plus the user's motivation), a hidden thought at each turn, and the visible utterance. They start from real human–LLM chat logs and use a strong LLM to infer scenarios and reconstruct the hidden reasoning, guided by a four-dimensional cognitive framework. The resulting dataset, LMSYS-UserThinking, covers roughly 51k conversations. They train simulators called ThinkingUS on several base models and test them offline and in live dialogues. ThinkingUS outperforms both prompt-based role-play and SFT on utterances alone. More faithful simulators can supply better synthetic multi-turn data, RL environments and interactive evaluation for assistant models.
Key points
- LMSYS-UserThinking: about 51k human–LLM dialogues, augmented with a scenario description, user motivation and per-turn thoughts. The paper draws on LMSYS-Chat-1M; WildChat is also listed among its data sources.
- Two kinds of reconstructed thought:
- In-process thoughts connect the assistant's last reply to the user's next message.
- Terminal thoughts decide when the user's goal is met and the chat should end.
- Both are framed by the cognitive framework of Kargupta et al. (2025b), which covers metacognitive control and reasoning operations such as verification and backtracking.
- Online evaluation: thinking-enabled simulators score roughly 70–80% higher on goal disclosure than non-thinking ones. They also introduce more useful details that were not in the scenario.
- Case study: prompted "thinking" simulators tend to slip into a problem-solver role and reveal all requirements early. ThinkingUS is more concise, moves from easy to hard questions, and stops once it is satisfied.
- Limitations: the thoughts are inferred from dialogue context and may differ from users' actual cognition. Source data may also bias the coverage of scenarios.
Institutions
Fields, topics and concepts
📚 Shelves 4The field of science this work belongs to (OpenAlex fields).Computer Science · 16,667 worksArtificial Intelligence · 16,194 worksArts and Humanities · 16,039 worksLanguage and Linguistics · 15,891 works
Cite
Cite as Xiaoting Wu, Yi Huang, Chunyang Gao, Mengfei Guo, Jingyu Yao and Junlan Feng. 2026. Thinking Alignment of Scenario-Oriented User Simulation. Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers).
@inproceedings{wu2026thinking,
title = {{Thinking Alignment of Scenario-Oriented User Simulation}},
author = {Xiaoting Wu, Yi Huang, Chunyang Gao, Mengfei Guo, Jingyu Yao and Junlan Feng},
booktitle = {Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers)},
year = {2026},
doi = {10.18653/v1/2026.acl-long.1989},
url = {https://doi.org/10.18653/v1/2026.acl-long.1989}
}References
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