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Breaking the Impasse: Dual-Scale Evolutionary Policy Training for Social Language Agents

Paper · 2026 · Minzheng Wang, Run Luo, Yanbo Wang et al.

Summary

The paper looks at what goes wrong when self-play reinforcement learning with verifiable rewards (RLVR) moves from closed tasks like math or code to open-ended social language games. In these games, players negotiate or deceive in free-form text. The authors call the failure an "evolution impasse." The agent's behaviour becomes uniform, match results stop varying, the value baseline settles on a fixed return, and advantages and gradients shrink toward zero. Prior self-play methods such as SPIRAL and MARS use role-conditioned advantage estimation (RAE) and still hit this problem.

The proposed method, DEPT, has two parts:

  • Time-scaled evolutionary perception. For each role, the method tracks a fast and a slow EMA baseline. It combines the gap between them with match-outcome entropy to measure how stuck training is.
  • Asymmetric advantage reshaping. When stagnation is detected, the method builds a contrastive advantage around the slow baseline. This penalises the outcomes that dominate and rewards rare trajectories.

Across several social games, DEPT beats strong baselines, keeps gradients alive and generalises better out of distribution. This makes self-play more practical for training socially capable LLM agents.

Key points

  • The games are Negotiation, Don't Say It and Two Dollar. Training uses backbones such as Qwen3-4B-Base, and win rate is measured against a fixed Gemini-2.0 opponent.
  • Without intervention, match entropy falls close to zero soon after early exploration. Win rate against Gemini-2.0 then declines, even while reward and game length keep rising.
  • DEPT adds under 0.0016% to per-iteration training time. Its gains over all baselines are statistically significant (p < 0.05).
  • Performance stays stable for the hyperparameter α_fast in the range [0.4, 0.6]. DEPT also yields more semantically diverse actions than the baselines.
  • One training run takes about 30 GPU-hours on 8 NVIDIA A800 GPUs. Reasoning-then-acting outputs increase inference latency.

Our summary of the paper, in our own words — not its text. The work belongs to its authors; read it at the links above.

 Institutions

 Fields, topics and concepts

Cite

Cite as Minzheng Wang, Run Luo, Yanbo Wang, Zichen Liu, Yuqiao Tan, Tao Tan, Nan Xu, Lu Wang and Wenji Mao. 2026. Breaking the Impasse: Dual-Scale Evolutionary Policy Training for Social Language Agents. Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers).

The paper itself, not this page. BibTeX from the library's record of the work. DOI 10.18653/v1/2026.acl-long.2096

@inproceedings{wang2026breaking,
  title = {{Breaking the Impasse: Dual-Scale Evolutionary Policy Training for Social Language Agents}},
  author = {Minzheng Wang, Run Luo, Yanbo Wang, Zichen Liu, Yuqiao Tan, Tao Tan, Nan Xu, Lu Wang and Wenji Mao},
  booktitle = {Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers)},
  year = {2026},
  doi = {10.18653/v1/2026.acl-long.2096},
  url = {https://doi.org/10.18653/v1/2026.acl-long.2096}
}

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