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CommonsenseQA 2.0: Exposing the Limits of AI through Gamification

Paper · 2022 · Alon Talmor, Ori Yoran, Ronan Le Bras et al.

Summary

Modern pre-trained language models reach human-level scores on many NLU benchmarks. Yet they remain fragile on adversarial inputs and still make basic commonsense mistakes, partly because static crowdsourced datasets contain exploitable artifacts. The authors turn data collection into a game. Players write yes/no questions or assertions meant to fool an AI opponent (RoBERTa-Large). They earn bonus points for including a topic concept drawn from ConceptNet and a relational phrase aimed at a particular reasoning skill. Other people validate each item, and authors lose points when validators disagree, which rewards unambiguous questions. The opponent model is retrained periodically so players cannot keep exploiting the same weakness. The resulting dataset is CommonsenseQA 2.0 (CSQA2), with 14,343 questions. Although the in-game model was modest in size, much larger systems struggle with the data: UNICORN-11B reaches 70.2%, while humans score 94.1%. The work suggests that gamified, model-in-the-loop collection can cheaply produce hard, diverse benchmarks while letting designers steer the content.

Key points

  • CSQA2 contains 14,343 yes/no items. Prompts came from the 1,875 top-ranked ConceptNet concepts and a hand-built list of 33 relational phrases covering causality, size, quantifiers, conditionals, and similar skills.
  • The in-game model started as RoBERTa-Large trained on 50K TWENTY QUESTIONS examples plus 73K assertions generated from ConceptNet triplets. It was retrained five times, at 1K, 2K, 5K, 10K and 20K collected questions.
  • Test accuracy: UNICORN-11B 70.2%, T5-11B 67.8%, few-shot GPT-3 52.9%, humans 94.1%.
  • On contrast sets (60 dev questions expanded to 276 perturbed variants), consistency was very low: UNICORN-11B 18.3, T5-11B 11.7, GPT-3 3.3.
  • Error analysis found that GPT-3 is weaker on causal reasoning and UNICORN on size comparisons. Adding Google search snippets helped long-tail factoid questions by up to 22.5 points.

Our summary of the paper, in our own words — not its text. The work belongs to its authors; read it at the links above.

 Institutions

 Fields, topics and concepts

Cite

Cite as Alon Talmor, Ori Yoran, Ronan Le Bras, Chandra Bhagavatula, Yoav Goldberg, Yejin Choi and Jonathan Berant. 2022. CommonsenseQA 2.0: Exposing the Limits of AI through Gamification. arXiv:2201.05320.

The paper itself, not this page. BibTeX from the library's record of the work. DOI 10.48550/arxiv.2201.05320 · arXiv 2201.05320

@misc{talmor2022commonsenseqa,
  title = {{CommonsenseQA 2.0: Exposing the Limits of AI through Gamification}},
  author = {Alon Talmor, Ori Yoran, Ronan {Le Bras}, Chandra Bhagavatula, Yoav Goldberg, Yejin Choi and Jonathan Berant},
  year = {2022},
  doi = {10.48550/arxiv.2201.05320},
  eprint = {2201.05320},
  archivePrefix = {arXiv},
  url = {https://doi.org/10.48550/arxiv.2201.05320}
}

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