Can Large Language Models Infer Human Actions and Motives? Evaluation in Social Prediction and Inspection Games
Paper · 2026 · Kaleen Shrestha, Abhinav Gupta, Harish Dukkipati et al.
Summary
The paper asks whether current LLMs can anticipate a person's choices in strategic settings by working out the hidden motives behind them, and whether those inferred motives carry over to a new situation. The authors adapt two validated cognitive-science paradigms from van Baar et al. (2022). In the Social Prediction Game (SPG), an LLM observes a simulated Player A over 16 rounds of randomly drawn two-player economic games and predicts each move. Player A follows either a motive documented in people (greedy, risk-averse) or an artificial inverse of one. In the Inspection Game (IG), the LLM then acts as an Employer deciding whether to pay to inspect that same player, which shows whether it actually learned the motive. Open- and closed-source models were compared with human data and a statistical baseline. The strongest models reached near-human accuracy and, like people, did better on human-like motives. However, their accuracy did not rise across rounds, and they failed to transfer motives to the IG. The authors therefore warn against treating LLMs as substitutes for humans in behavior modeling.
Key points
- The SPG uses four canonical games (Prisoner's Dilemma, Stag Hunt, Harmony Game, Snowdrift Game), with fixed payoffs R = 10 and P = 5. The S and T values vary to define each game.
- There are four simulated motives. Greedy and risk-averse come from human choice data (Poncela-Casasnovas et al., 2016), while inverse greedy and inverse risk-averse are artificial controls.
- The IG lasts 16 rounds and uses a staircase design in which the inspection cost shifts by $5 after each decision. Willingness to pay is taken as the average cost over the final 5 rounds, and the LLM also states the probability that the Employee is working.
- Unlike humans and the statistical model, LLMs showed no learning over rounds. Despite GPT 4.1's human-level SPG accuracy, the models did not generalize the motive to the IG. Smaller open models (3–13B) often broke the required response format.
- The authors release code, simulation data and evaluation scripts at github.com/interaction-lab/social-decision-modeling.
Institutions
Fields, topics and concepts
📚 Shelves 6The field of science this work belongs to (OpenAlex fields).Computer Science · 16,667 worksArtificial Intelligence · 16,194 worksSocial Sciences · 1,772 worksSafety Research · 543 worksDecision Sciences · 209 worksManagement Science and Operations Research · 108 works
🧭 Topics 2Research subjects and languages the work is about.Language models & pretraining · 3,320 worksEvaluation & benchmarks · 1,220 works
Cite
Cite as Kaleen Shrestha, Abhinav Gupta, Harish Dukkipati, Zhonghao Shi and Maja Mataric. 2026. Can Large Language Models Infer Human Actions and Motives? Evaluation in Social Prediction and Inspection Games. Findings of the Association for Computational Linguistics: ACL 2026.
@inproceedings{shrestha2026can,
title = {{Can Large Language Models Infer Human Actions and Motives? Evaluation in Social Prediction and Inspection Games}},
author = {Kaleen Shrestha, Abhinav Gupta, Harish Dukkipati, Zhonghao Shi and Maja Mataric},
booktitle = {Findings of the Association for Computational Linguistics: ACL 2026},
year = {2026},
doi = {10.18653/v1/2026.findings-acl.1641},
url = {https://doi.org/10.18653/v1/2026.findings-acl.1641}
}References
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