Prosodic entrainment in dialog acts
Paper · 2018 · Uwe D. Reichel, Katalin Mady and Jennifer Cole
Summary
The paper asks whether prosodic entrainment, the tendency of dialog partners to converge in how they sound, varies with the function of an utterance. Earlier work usually compared turns or fixed time windows rather than dialog acts. The authors used a dialog-act annotated subset of the Illinois Game Corpus: American English pairs playing a Tangram same-or-different task, first cooperatively and then competitively. For each dialog act they measured entrainment on intonation features from a parametric superpositional stylization, as well as on energy and rhythm features. They then tested four hypotheses about authority, supportiveness, frequency and local predictability.
The results did not confirm the hypotheses about low-authority acts or unpredictable acts. Frequency helped only weakly, and only in cooperative play. The clearest finding is that "authority" splits into two kinds. Knowledge-based authority (explaining, clarifying) goes with entrainment in cooperative games. Executive authority (instructing) goes with disentrainment. Because entrainment patterns shift with both dialog act and game condition, the authors argue that entrainment is partly under active speaker control, not purely automatic.
Key points
- Data: 16 dialogs (10 cooperative, 6 competitive) from 11 speaker pairs in the Illinois Game Corpus.
- Mean dialog length is about 7 min 40 s.
- The analysis covers 4011 dialog act segments.
- Two annotators labeled the acts from transcripts only and resolved disagreements by discussion.
- Dialog acts: the tag set describes conversational moves, including AC, AL, CH, CL, EX and IN. Prosody was characterized with stylization-based feature sets such as GF0 and ACC (pitch accents), alongside energy and rhythm measures.
- Hypothesis outcomes:
- H1 (more entrainment in low-authority acts) was rejected.
- H2 (supportiveness) showed a more complex interaction with authority.
- H3 (frequency) was partly confirmed, for cooperative dialogs only.
- H4 (disentrainment in locally unpredictable acts) was rejected.
- Cooperative games: EX and CL entrained, while IN strongly disentrained. In competitive games IN showed more entrainment.
- EX and CL across conditions: cooperative dialogs had one disentraining feature set (GF0 for EX), while competitive dialogs had six. ACC disentrained for both acts in competition, possibly to make new information harder to process.
Interesting ideas
- I1. Splitting authority into "authority from knowing" and "authority from commanding" exposed opposite behaviors that a single authority label had hidden.
- I2. Measuring an effect per functional unit (dialog act) instead of per turn or time window revealed differences that would have averaged out.
- I3. Running the same measurement under two contrasting conditions (cooperative vs competitive) lets the authors separate automatic behavior from deliberate behavior.
- I4. The related-work section notes that an unsigned synchrony measure, which counts only the amount of convergence or divergence, predicted engagement better than a signed one.
- I5. Using a parametric stylization lets the authors compare whole dynamic contours rather than simple means or maxima.
For Mova
How these ideas could serve Mova, our small open language model — its files, stages and tests:
- I1 (frames): speech-act frames in prag could carry an authority-type attribute (informative vs directive), so later reasoning about power or politeness does not merge the two.
- I2 (learn): evaluation scores and witness-parser agreement could be broken down by clause or speech-act type, to find where errors concentrate instead of reporting one global number.
- I3 (learn): a contrast condition could serve as a negative control, for example checking that a repair rule fires differently on text where it should not apply.
- I4 (learn): when comparing witness parsers, the size of their divergence could be tracked separately from its direction, as a signal of uncertain sentences.
- I5 (back): generated text could be checked against a structural profile of the source (clause shapes, information-status marking) rather than surface averages, to test whether the compressor preserves style.
Institutions
📚 Shelves 6The field of science this work belongs to (OpenAlex fields).Computer Science · 9,086 worksArtificial Intelligence · 8,889 worksArts and Humanities · 9,296 worksLanguage and Linguistics · 9,206 worksPsychology · 798 worksExperimental and Cognitive Psychology · 463 works
🧭 Topics 4Research subjects and languages the work is about.English · 1,373 worksDialogue systems · 401 worksSpeech & spoken language · 233 worksSpeech act theory · 160 works
Cite
Cite as Uwe D. Reichel, Katalin Mady and Jennifer Cole. 2018. Prosodic entrainment in dialog acts. arXiv:1810.12646.
@misc{reichel2018prosodic,
title = {{Prosodic entrainment in dialog acts}},
author = {Uwe D. Reichel, Katalin Mady and Jennifer Cole},
year = {2018},
doi = {10.48550/arxiv.1810.12646},
eprint = {1810.12646},
archivePrefix = {arXiv},
url = {https://doi.org/10.48550/arxiv.1810.12646}
}References
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