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DIXITWORLD: Evaluating Multimodal Abductive Reasoning in Vision-Language Models with Multi-Agent Dixit Gameplay

Paper · 2026 · Yunxiang MO, Tianshi Zheng, Qing Zong et al.

Summary

The paper asks how well vision-language models (VLMs) handle multimodal abductive reasoning, meaning proposing and choosing the most plausible explanation from incomplete visual evidence. Earlier benchmarks such as VAR and Sherlock test this only in static, single-agent settings. The authors built DIXITWORLD, based on the board game Dixit, which has two parts:

  • DixitArena, a four-player game environment. A Storyteller writes a cryptic clue for an image, which is hypothesis generation. Listeners then pick the matching image from decoys, which is hypothesis selection.
  • DixitBench, a static multiple-choice benchmark that tests only the listener role.

Six VLMs were compared in a round-robin tournament. The main finding is an asymmetry between roles. Larger proprietary models are the strongest listeners. Storytelling quality does not grow with model size, and most clues end up either too obvious or too obscure. DixitBench scores track arena listener performance very closely, so it can serve as a cheap substitute for the full game. The authors argue that VLMs need explicit modeling of ambiguity, intention and theory-of-mind to become balanced abductive agents.

Key points

  • Models tested: Qwen2.5-VL-7B/32B, Gemma3-12B/27B, GPT-4o and Gemini-2.5-Flash, all at temperature 0.7.
    • Gemini-2.5-Flash had the best Overall arena score (36.52%).
    • Gemma3-27B was the best storyteller (32.14%).
  • DixitBench design: 252 items, built from 84 images × 3 difficulty tiers. Each item has 6 candidate images, and distractors are chosen by caption semantic similarity. Human validation agreement was κ > 0.8.
  • Storyteller failures: over 78% of storyteller rounds scored zero, because either every listener guessed correctly or every listener guessed wrong.
  • Listener results: GPT-4o was the top listener on DixitBench (75.6%). DixitBench results correlate with arena listener results at r = 0.947.
  • Robustness checks:
    • A 72B scaling test showed the asymmetry persists at larger scale.
    • All models were poorly calibrated (ECE > 0.17).
    • Results varied by less than ±3.0pp across random seeds.

Our summary of the paper, in our own words — not its text. The work belongs to its authors; read it at the links above.

 Institutions

 Fields, topics and concepts

Cite

Cite as Yunxiang MO, Tianshi Zheng, Qing Zong, Jiayu Liu, Baixuan Xu, Yauwai Yim, Chunkit Chan, Jiaxin Bai and Yangqiu Song. 2026. DIXITWORLD: Evaluating Multimodal Abductive Reasoning in Vision-Language Models with Multi-Agent Dixit Gameplay. Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 2: Short Papers).

The paper itself, not this page. BibTeX from the library's record of the work. DOI 10.18653/v1/2026.acl-short.37

@inproceedings{mo2026dixitworld,
  title = {{DIXITWORLD: Evaluating Multimodal Abductive Reasoning in Vision-Language Models with Multi-Agent Dixit Gameplay}},
  author = {Yunxiang MO, Tianshi Zheng, Qing Zong, Jiayu Liu, Baixuan Xu, Yauwai Yim, Chunkit Chan, Jiaxin Bai and Yangqiu Song},
  booktitle = {Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 2: Short Papers)},
  year = {2026},
  doi = {10.18653/v1/2026.acl-short.37},
  url = {https://doi.org/10.18653/v1/2026.acl-short.37}
}

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