From Wordle to Fibble5: Evaluating LLM Reasoning Under Escalating Deception
Paper · 2026 · Chang Liu
Summary
Game-based LLM benchmarks such as Wordle usually give the model honest feedback. Real reasoning tasks, like diagnosis, retrieval or working with other agents, often involve unreliable signals. This paper introduces WordleArenas, a platform that controls how much the feedback lies. It extends Fibble, a Wordle variant with one false tile per row, into Fibble^k. In Fibble^k, exactly k of the five colored tiles in each row are wrong, with k from 0 to 5. The model is told k but not which tiles are false. SHA-256 seeding fixes the lie positions and the false colors, so every game is reproducible.
The author evaluated 41 models from 10 providers, both API endpoints and local Ollama models, across 3,749 games. A live daily arena has also been running since February 2026. Win rates drop sharply as lies increase and fall to almost zero at 2–4 lies. They then partly recover when every tile lies, because the feedback can simply be inverted. Robustness to deception tracks ordinary Wordle skill only weakly. The paper concludes that truthful-feedback tests overstate LLM reasoning and that benchmarks should include deceptive feedback.
Key points
- Average win rates (models with ≥10 games) for k = 0 to 5 were 41.1%, 18.7%, 2.9%, 0.3%, 0.4% and 9.5%. Fibble arenas allow 8 guesses instead of Wordle's 6.
- Gemini 3.1 Pro was the most robust model:
- 95.0% on Wordle, 87.5% on Fibble^1 and 31.6% on Fibble^2.
- It was the only model with any wins at k = 4 (5.1%).
- At k = 2, only GLM-5 (28.6%), Qwen3.5 122B (16.7%) and Kimi K2.5 (14.3%) also won any games.
- Standard skill does not predict robustness. o3 reached 83.3% in standard Wordle yet won no games (0%) in any of the Fibble arenas. Claude Sonnet 4.6 fell from 56.7% to 0% at Fibble^1.
- Thinking modes (Qwen3, Gemma3) behaved differently by arena:
- They were 60–130× slower but gave large gains on Wordle.
- They helped little under partial deception.
- Under total deception they helped: Qwen3 8B scored 27.3% on Fibble^5 with thinking versus 0% without.
- Setup and limitations:
- The word list contains 1,674 five-letter words, and each model played 4–49 games per arena.
- Usable information drops from 7.92 bits per row (Wordle) to 1.60 bits at k = 3–4. The author therefore recommends 13 guesses for those arenas.
- Humans informally win about 99% of Wordle games.
- Code and data are published at drchangliu.github.io/WordleArenas.
Institutions
Fields, topics and concepts
📚 Shelves 6The field of science this work belongs to (OpenAlex fields).Computer Science · 16,667 worksArtificial Intelligence · 16,194 worksArts and Humanities · 16,039 worksLanguage and Linguistics · 15,891 worksSocial Sciences · 1,772 worksSociology and Political Science · 577 works
🧭 Topics 2Research subjects and languages the work is about.Language models & pretraining · 3,320 worksReasoning · 1,426 works
Cite
Cite as Chang Liu. 2026. From Wordle to Fibble5: Evaluating LLM Reasoning Under Escalating Deception. Proceedings of the Workshop on Evaluating Evaluations (EvalEval).
@inproceedings{liu2026wordle,
title = {{From Wordle to Fibble5: Evaluating LLM Reasoning Under Escalating Deception}},
author = {Chang Liu},
booktitle = {Proceedings of the Workshop on Evaluating Evaluations (EvalEval)},
year = {2026},
doi = {10.18653/v1/2026.evaleval-1.5},
url = {https://doi.org/10.18653/v1/2026.evaleval-1.5}
}References
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- Future Work. A key confound is the guess budget: an information-theoretic analysis (Table 4, Appendix) shows that usable bits per row fall from 7.92 (Wordle) to just 1.60 at k = 3–4, leaving only a +1.3-guess margin above the theoretical minimum. The near-zero win rates at k = 3–4 may partly reflect… find
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